Di dalam Merek Dagang Merek Analytics, Penelitian & Strategi

5Mar/101

Merek dagang di Permainan Sosial – Sebuah Indikator Kunci Sukses untuk Pengembang Game (Bagian II)


We recently conducted an Di dalam Merek Dagang™ study of the market performance and trademark management activity of certain major social game developers over the past two years (Q4 2007 - Q4 2009)

Here are some highlights of the research:

  • The majority of social game developers (approx. 90%) do not seek trademark protection for their games.
  • The most successful social game developers (approx. 10%), especially those on Facebook and MySpace, do seek trademark protection for their game titles and logos.
  • Social game developers that actively and strategically manage their trademark portfolios tend to have higher user engagement or "stickyness" ratios (i.e. DAU/MAU) than those without trademark protection.
  • Zynga's trademark filing activity in 2009 nearly eclipses the rest of the top social game developers:
    • Zynga filed 26 trademarks alone in Q4 2009
    • This was more than all of the other major players' trademark filings combined
  • Sheer number of trademark filings alone, namun, is not directly correlative to a company's success in the social gaming market.
  • A combination of a number of factors, including but not limited to brand and market strategy, risk tolerance, timing, trademark filing and enforcement activity can be combined to provide a better indicator of success in the market.

For more details on this Inside Trademarks™ Penelitian, or to order our social gaming report, please contact us.

Click here to see Bagian I of this series.

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Komentar (1) Pelacakan (4)
  1. Very interesting study. It makes sense that trademark protection around a game leads to better results in the market. If you are going to copy or infringe a game, then it is easier to copy or infringe on those games that are not protected in the first place.


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